Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

13/10/2015

BBC Explore if Video Games are Actually Bad in New Documentary


This year the PlayStation marks its 20th anniversary meaning that those of us, like myself, born in Generation X (1990's-2000- the children born from the adult baby boomers) have been exposed to video games in someway for all of their lives. Because of this interest has snowballed into the effects of video gaming on gamers, now becoming one of the most controversial topics in psychology.

Many researchers in psychology and communication studies believe that video gaming and playing specific games makes a person aggressive, whereas other researchers have found that game playing can sharpen the mind and have a positive impact on cognition.

As it is now a social norm to have at least one gaming console in a household it is understandable why the area is so heavily researched- as it effects almost every household in the UK and USA. Because of this the BBC have created a documentary showcasing the debate and the research on both sides of the fence, research suggesting gaming causes aggression and research suggesting gaming causes prosocial behaviours and is cognitively beneficial to humans.

Check it out on BBC Iplayer (link below) and let me know what you guys think. Which side of the fence do you sit on? Are there particular games you deem 'better' or 'worse' for people? For yourselves or for your children?

http://www.bbc.co.uk/iplayer/episode/b06cjypk/horizon-20142015-19-are-video-games-really-that-bad

01/04/2015

Parasocial Relationships




First of all what is a Parasocial Relationship and where do we find them?

Basically, a parasocial relationship is a one-way or non-reciprocal relationship with a character or persona. This is therefore the psychological term given to the attachment of 'fans' to characters or celebrities. These relationships can be formed with television characters, video game characters, literary characters or even real people.

Just about everyone with access to different forms of media have established parasocial relationships; from your favourite children book characters, like Harry Potter to your favourite characters on Netflix originals, obviously Piper Kerman, they all fall under the umbrella term of a parasocial relationship.

The most famous case of parasocial relationships in pop culture is the forming of the fan base the brown coats. These are the avid fans of Firefly, the Joss Whedon television programme cancelled after only one season. These fans petitioned and met regularly at conventions and shin digs in order to raise awareness of the loss of their favourite television show. Ultimately this led to a successful blockbuster film Serenity being made, picking up where the last show left off. This captures just how extreme parasocial relationships can actually become- which is amazing considering they are only enforced by one person. It also showcases the implications of these relationships, as actors jobs were apparent again along with an entire work force used to create a large blockbuster movie.

So now if you're watching TV, reading a novel or comic and think wow! They're my favourite character, well now you know why. You have a strong parasocial relationship with the character in question.

02/06/2014

Mortal Kombat X Announced with Trailer

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Mortal Kombat X (MK X) the tenth consecutive game of the series has been officially confirmed by Ed Boon, Creative Director of Netherealm Studios and Co-Creater of The Mortal Kombat series, whom earlier today released this trailer for the upcoming game.

The above trailer incorporates iconic characters from the Mortal Kombat series. Sworn enemies Sub-zero (left) and Scorpion (right).The game will be available on many gaming platforms such as PS4, Xbox One, PS3, Xbox 360 and PC and will be available in 2015 (further release details will be given closer to the time).